Harvest Moon The Lost Valley
- Players can modify their surrounding world in a Minecraft-esque way; to create hills and valley, divert rivers, lay bridges, ect.
- Players will be able to take requests from villagers, that can boost your relationship with them.
- Tools use is context sensitive. There will be no need to equip tools, as when you approach something that would utilize the tool, it and its action will automatically be prompted.
- Staples of the series, such as farming, ranching, mining, woodcutting, and fishing will return, but will have additional elements to them. For example, the height of land plots, on which crops are planted, has an affect on how they develop.
- There will be "harvest sprite whistle," that can be used to teleport the player back to their farm.
- The game supports DLC, with the intent of extending the playtime of the game. And will include both paid and free DLC. None of which is being stripped from the main game, and will not be required for any of the content in the default gaming experience. Nor will it have and "pay-to-win" or "pay-to-play" elements. Most of it will focus on post-story and post-marriage content.
- If there an item on the ground near the player that can be picked up, it will immediately be deposited in the player's inventory, with same items being stored in stacks of up to 99.